フラグメントシェーダー 青海波模様

 投稿者:しばっち  投稿日:2022年 2月11日(金)14時36分3秒
  フラグメントシェーダー  青海波模様

青海波模様です。


DIM ST(2),C(3),T1(2),T2(2),T3(2)
ASK BITMAP SIZE XSIZE,YSIZE
SET COLOR MODE "NATIVE"
SET POINT STYLE 1
SET WINDOW -XSIZE/MIN(XSIZE,YSIZE),XSIZE/MIN(XSIZE,YSIZE),-YSIZE/MIN(XSIZE,YSIZE),YSIZE/MIN(XSIZE,YSIZE)
CALL VEC2(T1,1,-.5)
CALL VEC2(T2,0,0)
CALL VEC2(T3,1,.5)
FOR YY=0 TO YSIZE-1
   FOR XX=0 TO XSIZE-1
      LET X=(XX*2-XSIZE)/MIN(XSIZE,YSIZE)
      LET Y=(YY*2-YSIZE)/MIN(XSIZE,YSIZE)
      CALL VEC2(ST,X,Y)
      MAT ST=5*ST
      FOR I=1 TO 2
         LET ST(I)=FRACT(ST(I))
      NEXT I
      MAT ST=2*ST
      LET INDEX=0
      LET INDEX=INDEX+STEP(1,MOD(ST(1),2))
      LET INDEX=INDEX+STEP(1,MOD(ST(2),2))*2
      FOR I=1 TO 2
         LET ST(I)=FRACT(ST(I))
      NEXT I
      IF INDEX=1 OR INDEX=3 THEN
         LET ST(1)=1-ST(1)
      END IF
      LET D=DISTANCE(T1,ST)
      LET T=0
      IF D<1 THEN
         LET T=ABS(COS(D*2.65*PI))
      END IF
      LET D=DISTANCE(T2,ST)
      IF D<1 AND T=0 THEN
         LET T=ABS(COS(D*2.65*PI))
      END IF
      LET D=DISTANCE(T3,ST)
      IF T=0 THEN
         LET T=ABS(COS(D*2.65*PI))
      END IF
      IF T>.5 THEN
         CALL VEC3(C,0.,.5,1)
      ELSE
         CALL VEC3(C,1,1,1)
      END IF
      CALL SETCOLOR(C)
      PLOT POINTS:X,Y
   NEXT XX
NEXT YY
END

EXTERNAL  SUB SETCOLOR(COL())
SET COLOR COLORINDEX(CLAMP(COL(1),0,1),CLAMP(COL(2),0,1),CLAMP(COL(3),0,1))
END SUB

EXTERNAL  FUNCTION DISTANCE(A(),B())
LET DISTANCE=SQR((B(1)-A(1))^2+(B(2)-A(2))^2)
END FUNCTION

EXTERNAL  FUNCTION FRACT(X)
LET FRACT=X-INT(X)
END FUNCTION

EXTERNAL  FUNCTION STEP(A,X)
IF X0 THEN
   LET SIGN=1
ELSE
   LET SIGN=0
END IF
END FUNCTION
 

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